- Seminari
- Editing Procedural and Non-Procedural Assets
Editing Procedural and Non-Procedural Assets
Relatore
Marzia Riso - Centre Inria d’Université Côte d’Azur
Data
30-mar-2026 - Ora:
11:00
Sala Verde (solo presenza)
Abstract:
The creation of 2D and 3D assets is a central component of many computer graphics applications, from industrial design to film and video game production. Despite the growing demand for high-quality digital assets, matching a desired target appearance remains a time-consuming and labor-intensive process. This talk presents a series of methods aimed at improving controllability in both procedural and non-procedural asset editing. First, inverse procedural modeling approaches for vector patterns and procedural implicit shapes are introduced, allowing parameter estimation from examples or through in-viewport edits. Finally, a method for structured texture synthesis is presented, expanding a small user-designed sketch into large-scale, high-quality and tileable textures through a diffusion model pipeline. Together, these approaches aim to make asset creation more controllable, efficient, and accessible for both novice and experienced artists.
Bio:
Marzia Riso is a postdoctoral researcher at the Centre Inria d’Université Côte d’Azur. She received her PhD with honors in Computer Graphics from Sapienza University of Rome, under the supervision of Professor Fabio Pellacini. During her PhD, she also spent six months at Adobe Research in Paris, France. Her research mainly focuses on developing methods to improve controllability in asset editing tasks, including synthesis and inverse procedural modeling techniques for 2D and 3D content. She has also worked on geometry processing applications aimed at extending vector graphics operations to the manifold domain.
- Data pubblicazione
- 11-mar-2026
- Referente
- Umberto Castellani
- Dipartimento
- Informatica
